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Course Duration: 3 Days

Cost £599 +VAT

Motion 101: Introduction to Motion 5

Introduction to Motion 5

Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust parameters with a single control.


  • Creating Smart Motion Templates and publishing them to Final Cut Pro X.
  • Creating parameter rigs to quickly adjust related parameters with a single control.
  • Understanding behaviour based animation.
  • Using keyframes to create animation.
  • Creating content with Generators, shapes and paint strokes.
  • Stabilizing and tracking media.
  • Animating cameras and using advanced 3D features.

Who Should Attend?

This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction.


Students should have the following prerequisite knowledge prior to attending the course:

Knowledge of OS X and basic computer navigation

Basic knowledge of editing and motion graphics terminology is highly recommended


Demonstrate your knowledge by passing the Motion 5 Level One exam and earning Apple Certified Pro - Motion 5 Level One certification.

Course Content

Day 1
Getting Around in Motion
  • Following a New Paradigm
  • Opening Motion
  • Importing Video
  • Setting a Play Range,
  • Transforming and Duplicating a Clip
  • Adding Effects
  • Hiding and Showing the Project Pane,
  • Stylizing with Filters
  • Framing with a Mask
  • Compositing with a Blend Mode
  • Adding Text,
  • Animating with Text
  • Using Library Content
  • Arranging Layers
  • Using Function Keys
  • Outputting Projects
  • Building a Composite
  • Setting Up a Project
  • Creating a Background Using the Inspector
  • Using Photoshop Files
  • Compositing with Blend Modes and Filters
  • Editing in Motion
  • Making Overwrite Edits
  • Managing
  • Timeline Tracks
  • Applying Masks and Using Clones and Importing Motion Projects
  • Creating Animation with Behaviours
  • Adding Basic Motion Behaviours
  • Stacking Behaviours
  • Using Basic Motion Behaviours in 3D
  • Using Simulation Behaviours
  • Applying Parameter Behaviours
  • Cloning a Group and Combining Behaviours and Adding a Light
  • Animating with Keyframes
  • Recording Keyframes
  • Changing Keyframes Interpolation
  • Setting Keyframes Manually
  • Using Keyframes on Multiple Parameters
  • Working with Multiple Keyframe Curves and Animating Crop
  • with Keyframes
  • Creating Content with Generators
  • Shapes and Paint Strokes
  • Drawing Shapes
  • Creating a Background with a Generator
  • Searching for Content
  • Modifying
  • Animated Content
  • Masking with Images
  • Importing Vector Graphics
  • Working with Paint Strokes,
  • Using Shape Behaviours and Using the Bezier Tool
Day 2
Creating Text Effects
  • Creating¬†Formatting and Styling Text Layers
  • Saving and Applying Text Style Presets,
  • Duplicating editing and Aligning Text Layers
  • Applying Text Behaviours
  • Using the Glyph Tool
  • Saving a Text Animation Favourite and Adding Motion Blur
  • Working with Particle Emitters and Replicators
  • Using Emitters to Make Particle Systems
  • Adjusting Emitter and Cell Controls in the Inspector
  • Adding Cells
  • Using Emitters from the Library
  • Replicating Elements and Modifying Replicator
  • Presets
  • Using Audio
  • Importing Audio
  • Setting Markers and Keyframes in the Audio Editor
  • Working with Audio and Video
  • Editing to the Beat and Animating with Audio
  • Speed Changes and Optical Flow
  • Creating Constant Speed Changes
  • Using Frame Blending and Optical Flow
  • Creating Speed
  • Ramps with Keyframes
  • Creating Speed Effects with Retiming Behaviours and Using Time Filters
  • Stabilizing
  • Tracking and Keying
  • Tracking and Stabilizing a Shot
  • Keying Greenscreen Footage
  • Creating Garbage Masks and Correcting Colour for Seamless Compositing
Day 3
Publishing Smart Templates for Final Cut Pro X
  • Setting up the Final Cut Pro Project
  • Working with Effects Presets
  • Modifying Effects
  • Presets,Creating Smart Motion Templates
  • Completing the Animation
  • Using Build In and Build
  • Out Markers
  • and Publishing Parameters
  • Rigging and Publishing Widgets
  • Rigging a Checkbox Widget
  • Modifying
  • Testing and Publishing a Widget
  • Deconstructing a Transition Project
  • Rigging a Pop-up Widget
  • Using the Link Parameter Behaviour
  • Creating a Final Cut Effect
  • Rigging the Slider Widget and Publishing Widgets and Parameters
  • Building a 3D Scene
  • Making 3D Transformations in the Canvas
  • Converting 2D Groups to 3D
  • Adding and Working with Cameras
  • Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D
  • Groups
  • Animating Cameras and Using Advanced 3D Features
  • Animating a Camera with Behaviours
  • Using Advanced 3D Features
  • Working with Depth of Field,
  • Turning on Reflections
  • Using Lights and Shadows and Exporting Advanced 3D Features

How Do I Book?

To book a training course, please call our Training Coordinator on 0117 922 5661
or alternatively send an email to training@western.co.uk

Upcoming Course Dates

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© Western Computer 2014