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Introduction to Adobe Flash

£449.00 + VAT

About Introduction to Adobe Flash

Delegates will learn how to create images in Flash from scratch and use the time line, work with text and symbols, and create tweens and simple animations. Delegates are also shown how to use ActionScript to add basic interactivity to Flash projects.

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£449.00 + VAT

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  • Description
  • Course information
  • Introduction to Adobe Flash

    Course Overview
    Flash is the software responsible for some of the attention grabbing moving images and interactions that you see on web pages, hit the ground running and learn the techniques and concepts needed to create your own animated content. Delegates will learn how to create images in Flash from scratch. Shows how to use the Flash drawing tools and time line, work with text and symbols, and create tweens, buttons and other simple animations. Also explored are multimedia elements like bitmap graphics, sound, and video. Finally the student is introduced to interactivity using Action Script to add clickable buttons and other event outcomes to their Flash projects.

    What You Will Learn
    What is Flash, the role of Flash in producing animation.
    The Flash toolbox and interface.
    Windows and properties. How to read and use the Time-line.
    Creating drawings in the merge and object modes.
    Bringing graphics into Flash.
    What symbols are, how to use them and store them.
    Creating simple animations.
    Making buttons.
    Using ActionScript to create navigation.
    Adding sound.
    Publishing for web, mobile, and desktop applications.

    Who Should Attend
    This course is intended as an introductory course. It is suitable for anyone without any knowledge of Flash or drawing software. By the end of the course delegates will understand how to do simple animation and buttons and link these for interactivity.

    Further Learning
    Have a personalised course designed for you.
    Bring real-world issues or troublesome files and get your questions answered.
    Cover the corners of Flash not normally covered in our scheduled courses.
    Fast-track learning into Flash's extended features.
    Call our training consultant on 0117 922 5661 with your requirements for a quote or to make a booking.

    Fantastic course! Very useful and very enjoyable. Thank you. Chalk-DK

    How Do I Book?
    To book a training course, please call our Training Coordinator on 0117 922 5661 or alternatively send an email to 

  • Course Duration: 2 Days

    Course Outline

    Introducing Flash, what it’s used for, are there alternatives?
    What is ActionScript?.
    Understanding bitmap and vector graphics
    Different Flash file types and outcomes

    Flash workspace and interface
    The Flash workspace.
    Creating and setting document properties for an FLA file.
    Working with panels
    Working with the toolbar

    Setting up a Flash workspace
    Choosing the type of document to work with., document settings and orientation, making sure you’ve got the right starting point.
    Modifying your workspace
    Understanding, viewing modes and organizing layers.
    Introducing the Time-line, frames, and key frames, how to use frames and key frames in a project

    Drawing shapes and pictures in Flash Professional
    Understanding merge drawing and object drawing, making shapes in the both modes.
    Drawing lines using the Line tool.
    Using the Oval and Rectangle tools.
    When to use the oval and rectangle primitive tools.
    Using the Polystar tool.
    Using the primitive and Gradient Transform tools.
    Selecting and modifying lines and fills
    Using the Pens and Brushes for free-form drawings.
    Eraser tool.
    Working with groups.
    Changing fill and stroke colours with the Paint Bucket and Ink Bottle tools.
    Using the Colour panels (Colour swatches).
    Using the Eyedropper tool.
    Making a gradient and using the Gradient Transform tool
    Altering multiple dimensions with the Free Transform tool
    Lining stuff up with the Align panel
    Using rulers and guides

    Using Text
    Understanding how text works in Flash
    Structuring text placement in a project
    Embedding fonts
    Using the Text tool for TLF text
    Using fixed and variable width text fields
    Connecting text through multiple text fields
    Using the resident device fonts
    Convert text to fills and shapes
    Using classic text

    Layers and the Time line
    Getting to know the time line, understanding frames, key frames, and blank key frames
    Creating frames, key frames, and blank key frames
    Selecting and removing frames
    Organising your layers and editing the layer properties. Viewing layers as outlines and changing layer outline colours
    Showing, hiding, and locking layers
    Creating masks and masked content
    Creating guide layers

    Frame-by-Frame Animations
    Animation, old skule!
    Previewing an animation using Test Movie
    Using onion skinning
    Copying and pasting frames
    Editing multiple frames

    Shape Tweens
    Understanding shape tweens
    Creating and removing a shape tween
    Using Shape Hints
    Troubleshooting shape tweens

    External Images and the Library
    What is the library?
    Importing bitmap and vector files. (Photoshop and Illustrator).
    Updating the library with changed graphics
    Using the Lasso tool with bitmap images
    Using bitmap fills
    Turning bitmap graphics into vectors using the Trace Bitmap tool

    Understanding Symbols and instances
    What are symbols and instances? Three types of symbol.
    Comparing movie clips and graphic symbols
    Using movie clips in a project
    Using Graphic Symbols
    Editing graphic symbols through the library
    Introducing buttons and adding buttons to a project
    Navigating through multiple time lines
    Understanding the Editing in Place mode
    Differentiating symbols from instances
    Applying colour changes and transformations to instances of symbols
    Swapping and duplicating symbols
    Nesting symbols

    Motion Tweens and the Motion Editor
    Animating text, bitmaps, and other objects
    What is a motion tween? Creating and removing a motion tween
    Working with key frames in the time line
    Selecting, moving, and copying motion tweens
    Editing a motion path
    Animating colour, motion and alpha changes with a motion tween
    Converting a motion tween to a frame-by-frame animation
    Understanding the Motion Editor and using it to modify a motion tween.
    Adding and removing key frames with the Motion Editor
    What is easing and how is it applied?
    Modifying custom easing curves in the Motion Editor
    Extending and shortening animations
    Using the Motion Presets panel to save and apply animations
    Reversing an animation
    Creating nested animations

    Classic Tweens
    Creating a classic tween
    Adjusting easing in a classic tween
    Using classic tweens for character animation

    Button Symbols
    Understanding buttons
    Adding layers to button symbols
    Creating invisible buttons
    Using movie clips to create animated buttons

    Working with Filters and Blend Modes
    Applying blend modes to objects
    Applying filters to objects

    Working with Audio
    Importing, editing and adding audio
    Adding audio to an animation
    Controlling sound effects through the Properties panel
    Syncing sound to an animation and adding sound to a button

    Action Script
    Working with the Actions panel
    Understanding code
    Linking to an external URL
    Using code to:
       control Time-line
       navigate a time line
       make a hyperlink
       control video
       stop sounds from playing
    Using Flash templates for pre-built interactivity

    Publishing Flash Content
    Controlling the HTML settings in the Publish Settings window, adjusting SWF publish settings
    Understanding Adobe AIR and publishing in Flash
    Tidying up and optimising your file before compiling
    Publishing and deploying for desktop browsers and publishing mobile and desktop applications